Earth Alliance Ships: GUEST DESIGNS PAGE 3

These are designs created by other people who have given me permission to post them here on this site. Some sent me compete drawings, others simple sketches that I redrew. Most descriptions are directly from the creators.

Warships

Raan

Achilles Class Battleship An upgrade of the Dreadnought class.

SciFiBug

Navy Thunderbolt A modification of Marcus Starkiller's design.

Shadow Industries (formerly Nuclearious Shipyards)

EAS LeMasters No description provided

Kaga Class Carrier The Kaga Class Varient of the Hyperion was intended for fleet support. However, the design was a financial blunder, suffering from maneuvability problems, and insufficient power systems.  She was completed shortly after the Earth Civil War began, but she was mortally wounded just after leaving the moorings from the yard, which was attacked only 6 weeks after the war began. Only one other was built and saw service after the war.

Ruby Class Hospital Ship No description provided

Freedom Class "PT Boat" A small vessel with a crew of only 20, she is used for hit and run, and defensive missions. Just recently the Drakh attacked the yards which had no other defense other than the 25 Freedom Class PT boats that were finished and awaiting orders. The Freedom Class ships are armed with interceptors and 2 missile racks of 9 missiles each. Earth Force has ordered 200 more.

Cosgrey Class

Spoot Knight

Vindicator Class Escort Destroyer This vessel was designed for long-range escort sorties for larger battlecruiser / battleship classes. Slightly less powerful than the Omega, it makes up with a more streamlined command section and larger drive system. The series of thrusters allows it to punch through the lines when necessary and gives it more "Run-and-gun" capability when outnumbered.

Stephen Skacall

Midwinter Class

Lexington Class

Defender Class

Sky Raider On seperate page

StarSaint

Sherman Class Battlecruiser and Sherman Mk2 The Earth Alliance saw that they lacked a critical vessel in its fleet.  It had the part carrier/part cruiser vessels(Omegas and Novas), and it had the assault warships (Warlocks) but it had no ship that was designed for pure ship to ship engagements, and redesigned the Hyperion, with advanced armor, weaponry, and defensive systems.

Winslow Class Destroyer and here Based on components of the versatile Omega Class Destroyer.  It has two reactor cores rather than one, so it can support the massive guns on its sides, it also has "Warlock style" artificial gravity, removing the need for a rotating section.  It was designed for punching through enemy lines, using its firepower and speed to effect.

TKB

Columbus class Explorer: The Columbus is a budget explorer made from general parts of the Nova, Omega, and Supernova classes.  The class was designed to save costs during the DrakhWar and the plague.  The ship is quick to build, so EF could churn them out three times faster than it takes to build a single Cortez.  The diplomatic capabilities of the Columbus are about 90% of that of the Cortez, but the scientific capabilities are the same.  The Cortez is the best explorer one could ask for at the time, but the it is very expensive and the they can't be everywhere, so the cheap and simple Columbus is used to fill the gaps.  The Cortez goes to priority space and the Columbus does more of the routine missions.

Warlord class Battleship: The Warlord was the direct precursor of the Warlock, back in the time when EA artificial gravity technology didn't exceed 0.3g. The Enlarged rotary section at the rear contained the sleeping quarters and the gyms (to prevent bone & muscular atrophy in the low gravity). The only Warlord at the time of the EA civil war was half a week from completion when Clark was overthrown. The Earth Force Navy had its Warlocks shortly after, so this testbedwas mothballed indefinitely. The vessel would have been forgotten if the EA Marine Corps hadn't noticed the vessel and its large crew capacity. The vessel was recommissionedand refitted. New members of this class were constructed. A full G was attained in the "Warlock section" and the reactors were updated. The Warlord has 130% of the Warlocks reactor output and the crew capacity is nearly double that of the Warlock. Now the marines had the perfect amphibious assault vessel that they have been craving for for a long time.

Warlord-Alpha class Battleship: After a few decades of service, the Warlords were run through a major refit. The "Omega section" was redesigned as to the specs of the Omega-Phi. The rear missile launchers were turned back as to provide massive weapons coverage. The Marine Corps stated that an enemy has to be either invincible or insane to pursue the Warlord. The hangar space was also increased, as to facilitate the quick launch of marine landing parties and assault waves.

Warrior class Dreadnought: As the EAMC was revealing their Warlords, the Navy saw that it needed a heavy vessel capable of providing even more bombardment than the Warlock. The Warrior was the "Nova" version of the Warlord, but the vessel had four Omega cannon turrets turned aft as to discourage pursuing vessels. The Nova and the Omega cannons with the usual Warlock armament proved a very heavily armed vessel with still enough reactor output to facilitate the quick recharge of the armament. The downside of this vessel is that it takes a third more resources and 1.5 times the cost of a normal Warlock, so the dreadnought is reserved for heavy fire support

Lord of War class Heavy Dreadnought: The Lord of War is an enlarged version of the Warrior, providing a massive weapons platform.  The idea of the original Warlord was twisted to combine the Supernova and the Dreadnought to create the Lord of War. The addition of the "Supernova section" provides the vessel still with excess reactor output.  This excess means that the reactors can be run at full power in combat situations to provide energy and power to recharge the armament in record speeds.

Constellation Class Assault Ship As the Nova proved woefully insufficient in the task of carrying out planetary assault and bombardment, the Earth Force ordered a new design for this task. Most military designers had their vote on what became the Warlock, but some had a more economic way of thinking. The Constellation was dreamed as the unstoppable planetary subjugator, providing a massive base of fire and a large capacity for an invasion force. The vessel is capable of carrying either two full divisions of lightly mechanized infantry or a division of heavily mechanized infantry or armor.

Sibelius Class Gunboat An E-M War relic. The Sibelius was the design of a Finnish officer in the Earth Force, meant to fill the gap of quickly manufactured fast and reliable vessels. The vessel was used mainly as a scout vessel, but it also provided escort to supply convoys and important taskforces. The vessel served well, but it was as woefully inadequate against the Minbari as any regular EF vessel.

Omeganova Class Dreadnought The Omeganova was the earliest variant of the Omega. During the Earth-Minbari War, many Novas were damaged beyond repair, so all that could be salvaged from them whatever they could. Strangely, the salvaged weapons were mostly unharmed, but they weren't able to salvage any reactors. So, to save armament costs, the EF high command decided to place the NOVA cannons on some of the new Omegas, so that they could replace some of the surviving Novas. An extra reactor unit was installed on each of these variant vessels, as to provide more power to the guns.

Witch Class Light Cruiser The Witch was designed to complement the Warlock, especially as an escort in taskforces. The Witch is simply a Warlock-derived generic warship. Nothing all that special. Just filling the light cruiser niche.

Liberator Class Assault Cruiser The Liberator is a 'modernization' of the venerable Olympus. The vessel is used mostly as a patrol and scout vessel and a convoy escort.

Solomon class explorer A planned replacement for the venerable Cortez, this vessel not only offers more advanced capabilities as a scientific exploration vessel, the diplomatic aspects of the explorer has more emphasis than before. As a compromise between less costs and enhanced capabilities, it was decided to transfer the capabilities of Gate-building to another line of ships. Overall this is a promising successor of the Cortez.

Hitchhiker class tender A sister-class of the Solomon that arose from a compromise. As the Earth Alliance was expanding it's territory, and at the same time had commitments with the ISA, the Earth Force found itself on increasingly stretched supply lines. The older tenders and mobile docks were proving inadequate for the job, as the other ISA partners didn't have the necessary capabilities for supporting Earth fleets. As a sibling of the Solomon, the Hitchhiker shares many components with the explorer, and indeed s a compromise the Hiker was given not only increased abilities as a tender and mobile dock, but also the capability of building jump gates. As explorers usually traveled with escort, this arrangement suited perfectly with the EA: An explorer escorted by at least one capital ship and a tender following both.

Gladius class heavy cruiser The Gladius takes in much of the technologies derived from the Nova and Omega classes and packs it into a tight bundle of armament. The Gladius is planed as the spearhead of any attacking fleet, as it provides a devastating field of fire at the front quarter of the vessel. The ship was from the beginning designed as a fast, reliable, and heavily armed and armored heavy strike vessel. As the EA is a part of the ISA, they got AI technology from many alliance partners. Most of the ship's operating systems are automated, and it was not intended to carry ground forces or marines, so the crew (excluding maintenance and repair crews) can be counted in the dozens. This was even more of an incentive for the EA to start mass producing them. Though the Gladius is 2.3 times more expensive than the Nova, her survival rate when compared to the Nova is 3 times better. Ultimately, the advantages and the sleek look of the vessel grossly outweighed the high cost, so the vessel is already deployed in several wolf packs of 12 and more are on the assembly line.

TJ Class Tender The midsection is devoted for tender modules, which are mission/task specific. The crew quarters are all crammed to the head section and all armament has been removed. The ships are dependant on escorts and a half-a-squadron of fighters.

Tom Sundblad

Hyperion Freighter A Hyperion refited into a cargo ship. It was given the more effencent Nova ion engine.  The task of this vessel in peace time is to carry important cargo to remote colonies and outposts.  In war time the cargo containers can be replaced turning it into a Missle Platform.

Tug

Fort Class Battleship An improved Hyperion with increased weapons and more capable sensors.

Flathead A gunship designed to quickly jump in to a battle, target a high value enemy unit with its considerable forward firepower, then jump clear before the enemy can react.

EAS Venture A carrier variant of the Warlock.

Viper

Earth Alliance Battle Station Based on the design of Babylon 5, but geared for combat. It's nearly twice as long, with much larger fighter bays and tremndous friepower.

Babylon 6 A hypothetical design for a sixth station in the Babylon series. Seven miles long, with ten fighter squadrons.

Mobile Command Carrier A large command ship, roughly three miles long.

Mobile Command Carrier A smaller (about a mile long) command ship, with thirty fighter squadrons and a large number of shuttles.

Wil Cutler

Wil has drawn a large number of Starfury "nose art" schemes, as well as a couple of color schemes based on the Crimson Skies games.

Billy Yank  Dragon Fury  Excalibur  Falcon Fury  Great Brandenao  Hat in the Ring  Hawk Fury  Johnny Reb

King of Diamonds  Shazam  Saber Fury  Super Fury  Wild Card  Yin

By Request Lone Ranger Sinclair's Battle of the Line Fighter

Fortune Hunters Hyperion "PandoraFortune Hunters Aurora Starfury  Fortune Hunters Nova Starfury Fortune Hunters Thunderbolt Starfury

Nova Class Starfury (generic plan and profile)

William Joseph

Oppressor Class Dreadnought Complete Specs posted in this thread on my forum

Wolff 6.0

Colony Ship & Cargo Ship

Fighters and Small Craft

Kay Rudd

Blaze (aka Stealth Blaster) Stealth fighter

Mackie

Scorpion Class Atmospheric Fighter Unlike the Thunderbolt and Mustang on which it is based, the Scorpion is designed primarily for atmospheric combat, with only a limited space to space ability. In space, it can handle Raider fighters, but against other, more capable fighters, it is at a serious disadvantage. In the atmosphere, however, it is superior to any other known fighter and has a tremendous ground attack capability.

Casual Observer

Condor Class Fighter: total 24 units, more orders pending trials. A combination of Minbari and human tech at the fighter level has produced the Condor. It is humanity's first try at a purely gravitic drive fighter, thanks to the tech exchange with the ISA. Using a Thunderbolt's main fuselage, sensors, and computer systems, combined with a Nial's wings, drive, and weapons has produced a truly deadly fighter. Not as fast as the Nial, but more maneuverable than the Thunderbolt, the Condor is a challenge for anything in the sky. One squadron is based aboard the Minbar, while the other is aboard the Sharlock; both are R&D ships. **Note: scuttlebutt says the Minbari also have a squadron undergoing trials**

Dale Cox

Scorpion Class An advanced Earth Alliance fighter from the 2340's. It has eight miniaturized Q-Spoiled Hard-Ray Pulse Laser Cannons (four on wings, four on twin-turret mountings) and one four-barrel Gatling Q-Laser on the nose. It also has a miniaturized Twin Ion Array, making for a quite impressive firepower about equaling three Nials. It also has provision for eight missile hardpoints on the wings. The ship's defense is right on par with the Minbari Nial, being equipped with a full sensor-stealth/jamming system. The Power and propulsion system are highly advanced, consisting of a highly-classified Quantum Singularity reactor providing generous power to the Gravitic and Ion drives as well as the aforementioned (and very energy-hungry weapons), allowing full weapons firepower even at max burn. Practically the only item missing from this otherwise perfect fighter is a Jump engine. These might be introduced in the next upgrade, making long-range deep fighter strikes a reality.